In this weeks gaming themed THOUGHT FOR FRIDAY VLOG, I show you a walk through of the training mode from the new TITANFALL videogame (available 14 March 2014 on XBox One and PC), whilst discussing a question that this very game brings up…
In the modern world of Films and Video Games, releasing known franchise sequels and relatively minor updates tends to take priority over originality and innovation (at least in AAA titles) – there are obvious marketing and profitability reasons for this, but it can mean that the true pioneers in the genre don’t get as much of a look-in with casual audiences.
Where have all the Codeboys gone?
Taking video games into account: I grew up in the era of the ZX Spectrum, Amstrad and C64 – a time where you could open a magazine and find ads for both AAA titles from the likes of Ocean and Codemasters right alongside ads for Indies and “Bedroom Developers” – the same was true in the shops – everything was clearly on view for all to see, and new styles of games were getting published and more importantly noticed all the time.
Due to my blogging for websites and Media Production, I am lucky enough to work within the games industry itself to an extent and therefore get to see details of all sorts of games from all genres. There are also many “Hardcore” gamer fans out there who eat up every morsel of gaming information on the net and frankly take it for granted that everyone knows what they know…
However; look from the perspective of a “casual” gamer and you realise that many people for many years in the last generation of consoles only “see” the big name games out there – the Call of Duties, the Battlefields, and the FIFAs of this world and don’t get to see the hidden gems buried deep within the pages of Xbox Live Arcade, PSN, and Steam – and that to me is a crying shame for the entertainment industry as a whole.
Hello? It’s good to be back!
However, as mobile technology started getting more sophisticated and more importantly cheaper, and with the rising popularity of Android games consoles, we seem to now be in the opening years of a resurgence of smaller dev houses and even the “bedroom developers” of old – we only have to look at the most recent example of the worldwide mobile smash “Flappy Bird” taking the world by storm and then just as quickly being taken down by it’s own creator who claimed he couldn’t cope with all the attention he was getting.
This isn’t to say that tablet and mobile gaming isn’t without it drawbacks, or that every game is truly original (Since Flappy Bird was taken down, hundreds of clones are now available to download from the app store), however apps do offer the best chance of a true original “game changer” to get noticed by the crowd.
Game fashions fit? Put it on the risk!
I believe that via a combination of a direct response to this and also the latest console hardware advances, we are beginning to see AAA companies taking a couple of risks too – Titanfall does seem to be amongst the first of these new IPs to try something new, albeit no MASSIVLY new – and for the most part is succeed brilliantly…
I just hope that this is a sign that there is more change to come and that the latest generation of big consoles are not doomed to yearly update mediocrity like (with hindsight) the last generation mainly seemed.
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